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root/svn/branches/newio/src/send.c
Revision: 2437
Committed: Sat Aug 3 16:23:22 2013 UTC (13 years ago) by michael
Content type: text/x-csrc
File size: 28838 byte(s)
Log Message:
- Ficed conversion specifiers in some places

File Contents

# Content
1 /*
2 * ircd-hybrid: an advanced Internet Relay Chat Daemon(ircd).
3 * send.c: Functions for sending messages.
4 *
5 * Copyright (C) 2002 by the past and present ircd coders, and others.
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
20 * USA
21 *
22 * $Id$
23 */
24
25 #include "stdinc.h"
26 #include "list.h"
27 #include "send.h"
28 #include "channel.h"
29 #include "client.h"
30 #include "msgq.h"
31 #include "irc_string.h"
32 #include "ircd.h"
33 #include "numeric.h"
34 #include "s_bsd.h"
35 #include "s_serv.h"
36 #include "conf.h"
37 #include "log.h"
38 #include "memory.h"
39 #include "packet.h"
40 #include "xsnprintf.h"
41
42
43 static uint64_t current_serial = 0;
44 /** Linked list of all connections with data queued to send. */
45 static struct Connection *send_queues;
46
47
48 /*
49 * dead_link
50 *
51 * An error has been detected. The link *must* be closed,
52 * but *cannot* call ExitClient (m_bye) from here.
53 * Instead, mark it with FLAGS_DEADSOCKET. This should
54 * generate ExitClient from the main loop.
55 *
56 * If 'notice' is not NULL, it is assumed to be a format
57 * for a message to local opers. It can contain only one
58 * '%s', which will be replaced by the sockhost field of
59 * the failing link.
60 *
61 * Also, the notice is skipped for "uninteresting" cases,
62 * like Persons and yet unknown connections...
63 */
64 /** Mark a client as dead, even if they are not the current message source.
65 * This is done by setting the DEADSOCKET flag on the user and letting the
66 * main loop perform the actual exit logic.
67 * @param[in,out] to Client being killed.
68 * @param[in] notice Message for local opers.
69 */
70 static void
71 dead_link(struct Client *to, const char *notice)
72 {
73 AddFlag(to, FLAGS_DEADSOCKET);
74
75 /*
76 * If because of BUFFERPOOL problem then clean dbuf's now so that
77 * notices don't hurt operators below.
78 */
79 DBufClear(&to->localClient->recvQ);
80 MsgQClear(&to->localClient->sendQ);
81 client_drop_sendq(to->localClient);
82
83 /*
84 * Keep a copy of the last comment, for later use...
85 */
86 strlcpy(to->info, notice, sizeof(to->info));
87
88 if (!IsClient(to) && !IsUnknown(to) && !HasFlag(to, FLAGS_CLOSING))
89 sendto_realops_flags(UMODE_ALL, L_ALL, SEND_NOTICE, "%s for %s",
90 to->info, to->name);
91 }
92
93 /** Test whether we can send to a client.
94 * @param[in] to Client we want to send to.
95 * @return Non-zero if we can send to the client.
96 */
97 static int
98 can_send(struct Client *to)
99 {
100 assert(to);
101 return (IsDead(to) || IsMe(to) || s_fd(&to->localClient->socket) == -1) ? 0 : 1;
102 }
103
104 /*
105 * flush_connections
106 *
107 * Used to empty all output buffers for all connections. Should only
108 * be called once per scan of connections. There should be a select in
109 * here perhaps but that means either forcing a timeout or doing a poll.
110 * When flushing, all we do is empty the obuffer array for each local
111 * client and try to send it. if we cant send it, it goes into the sendQ
112 * -avalon
113 */
114 /** Flush data queued for one or all connections.
115 * @param[in] client_p Client to flush (if NULL, do all).
116 */
117 void
118 flush_connections(struct Client *client_p)
119 {
120 if (client_p)
121 send_queued(client_p);
122 else
123 {
124 struct Connection *con = send_queues;
125 for (; con; con = con->con_next)
126 {
127 assert(MsgQLength(&con->sendQ) > 0);
128 send_queued(con->client_p);
129 }
130 }
131 }
132
133 /*
134 * send_queued
135 *
136 * This function is called from the main select-loop (or whatever)
137 * when there is a chance that some output would be possible. This
138 * attempts to empty the send queue as far as possible...
139 */
140 /** Attempt to send data queued for a client.
141 * @param[in] to Client to send data to.
142 */
143 void
144 send_queued(struct Client *to)
145 {
146 assert(to);
147 assert(to->localClient);
148
149 if (HasFlag(to, FLAGS_BLOCKED) || !can_send(to))
150 return; /* Don't bother */
151
152 while (MsgQLength(&to->localClient->sendQ) > 0)
153 {
154 unsigned int len;
155
156 if ((len = deliver_it(to, &to->localClient->sendQ)))
157 {
158 msgq_delete(&to->localClient->sendQ, len);
159 to->localClient->lastsq = MsgQLength(&to->localClient->sendQ) / 1024;
160
161 if (HasFlag(to, FLAGS_BLOCKED))
162 {
163 update_write(to);
164 return;
165 }
166 }
167 else
168 {
169 if (IsDead(to))
170 {
171 char tmp[IRCD_BUFSIZE];
172
173 snprintf(tmp, sizeof(tmp), "Write error: %s",
174 (strerror(to->localClient->error)) ?
175 (strerror(to->localClient->error)) :
176 "Unknown error" );
177 dead_link(to, tmp);
178 }
179
180 return;
181 }
182 }
183
184 /* Ok, sendq is now empty... */
185 client_drop_sendq(to->localClient);
186 update_write(to);
187 }
188
189 /** Try to send a buffer to a client, queueing it if needed.
190 * @param[in,out] to Client to send message to.
191 * @param[in] buf Message to send.
192 * @param[in] prio If non-zero, send as high priority.
193 */
194 void
195 send_buffer(struct Client *to, struct MsgBuf *buf, const int prio)
196 {
197 assert(to);
198 assert(buf);
199
200 if (to->from)
201 to = to->from;
202
203 if (!can_send(to))
204 /*
205 * This socket has already been marked as dead
206 */
207 return;
208
209 if (MsgQLength(&to->localClient->sendQ) > get_sendq(&to->localClient->confs))
210 {
211 if (IsServer(to))
212 sendto_realops_flags(UMODE_ALL, L_ALL, SEND_NOTICE,
213 "Max SendQ limit exceeded for %s: %u > %u",
214 get_client_name(to, HIDE_IP),
215 MsgQLength(&to->localClient->sendQ),
216 get_sendq(&to->localClient->confs));
217 dead_link(to, "Max sendQ exceeded");
218 return;
219 }
220
221 msgq_add(&to->localClient->sendQ, buf, prio);
222 client_add_sendq(to->localClient, &send_queues);
223 update_write(to);
224
225 /*
226 * Update statistics. The following is slightly incorrect
227 * because it counts messages even if queued, but bytes
228 * only really sent. Queued bytes get updated in SendQueued.
229 */
230 ++to->localClient->send.messages;
231 ++me.localClient->send.messages;
232
233 /*
234 * This little bit is to stop the sendQ from growing too large when
235 * there is no need for it to. Thus we call send_queued() every time
236 * 2k has been added to the queue since the last non-fatal write.
237 * Also stops us from deliberately building a large sendQ and then
238 * trying to flood that link with data (possible during the net
239 * relinking done by servers with a large load).
240 */
241 if (MsgQLength(&to->localClient->sendQ) / 1024 > to->localClient->lastsq)
242 send_queued(to);
243 }
244
245 /* send_message_remote()
246 *
247 * inputs - pointer to client from message is being sent
248 * - pointer to client to send to
249 * - pointer to preformatted buffer
250 * - length of input buffer
251 * output - none
252 * side effects - Despite the function name, this only sends to directly
253 * connected clients.
254 *
255 */
256 static void
257 send_buffer_remote(struct Client *to, struct Client *from,
258 struct MsgBuf *buf, const int prio)
259 {
260 if (!MyConnect(to))
261 {
262 sendto_realops_flags(UMODE_ALL, L_ALL, SEND_NOTICE,
263 "server send message to %s [%s] dropped from %s(Not local server)",
264 to->name, to->from->name, from->name);
265 return;
266 }
267
268 /* Optimize by checking if (from && to) before everything */
269 /* we set to->from up there.. */
270
271 if (!MyClient(from) && IsClient(to) && (to == from->from))
272 {
273 if (IsServer(from))
274 {
275 sendto_realops_flags(UMODE_ALL, L_ALL, SEND_NOTICE,
276 "Send message to %s [%s] dropped from %s(Fake Dir)",
277 to->name, to->from->name, from->name);
278 return;
279 }
280
281 sendto_realops_flags(UMODE_ALL, L_ALL, SEND_NOTICE,
282 "Ghosted: %s[%s@%s] from %s[%s@%s] (%s)",
283 to->name, to->username, to->host,
284 from->name, from->username, from->host,
285 to->from->name);
286
287 sendto_server(NULL, CAP_TS6, NOCAPS,
288 ":%s KILL %s :%s (%s[%s@%s] Ghosted %s)",
289 me.id, to->name, me.name, to->name,
290 to->username, to->host, to->from->name);
291 sendto_server(NULL, NOCAPS, CAP_TS6,
292 ":%s KILL %s :%s (%s[%s@%s] Ghosted %s)",
293 me.name, to->name, me.name, to->name,
294 to->username, to->host, to->from->name);
295
296 AddFlag(to, FLAGS_KILLED);
297
298 if (IsClient(from))
299 sendto_one(from, form_str(ERR_GHOSTEDCLIENT),
300 me.name, from->name, to->name, to->username,
301 to->host, to->from);
302
303 exit_client(NULL, to, &me, "Ghosted client");
304 return;
305 }
306
307 send_buffer(to, buf, prio);
308 }
309
310 /* sendto_one()
311 *
312 * inputs - pointer to destination client
313 * - var args message
314 * output - NONE
315 * side effects - send message to single client
316 */
317 void
318 sendto_one(struct Client *to, const char *pattern, ...)
319 {
320 struct MsgBuf *mb;
321 va_list vl;
322
323 va_start(vl, pattern);
324 mb = msgq_vmake(to, pattern, vl);
325 va_end(vl);
326
327 send_buffer(to, mb, 0);
328
329 msgq_clean(mb);
330 }
331
332 /* sendto_channel_butone()
333 *
334 * inputs - pointer to client(server) to NOT send message to
335 * - pointer to client that is sending this message
336 * - pointer to channel being sent to
337 * - vargs message
338 * output - NONE
339 * side effects - message as given is sent to given channel members.
340 *
341 * WARNING - +D clients are ignored
342 */
343 void
344 sendto_channel_butone(struct Client *one, struct Client *from,
345 struct Channel *chptr, unsigned int type,
346 const char *pattern, ...)
347 {
348 struct VarData vd;
349 struct MsgBuf *remote_mb = NULL;
350 struct MsgBuf *local_mb = NULL;
351 struct MsgBuf *uid_mb = NULL;
352 dlink_node *ptr = NULL, *ptr_next = NULL;
353
354 vd.vd_format = pattern;
355 va_start(vd.vd_args, pattern);
356
357 if (IsServer(from))
358 local_mb = msgq_make(NULL, ":%s %v",&vd);
359
360 else
361 local_mb = msgq_make(NULL, ":%s!%s@%s %v",
362 from->name,
363 from->username, from->host, &vd);
364 va_end(vd.vd_args);
365
366 va_start(vd.vd_args, pattern);
367 remote_mb = msgq_make(NULL, ":%s %v", from->name, &vd);
368 va_end(vd.vd_args);
369
370 va_start(vd.vd_args, pattern);
371 uid_mb = msgq_make(NULL, ":%s %v", ID(from), &vd);
372 va_end(vd.vd_args);
373
374
375 ++current_serial;
376
377 DLINK_FOREACH_SAFE(ptr, ptr_next, chptr->members.head)
378 {
379 struct Membership *ms = ptr->data;
380 struct Client *target_p = ms->client_p;
381
382 assert(IsClient(target_p));
383
384 if (HasUMode(target_p, UMODE_DEAF) || target_p->from == one)
385 continue;
386
387 if (type != 0 && (ms->flags & type) == 0)
388 continue;
389
390 if (MyConnect(target_p))
391 {
392 if (target_p->localClient->serial != current_serial)
393 {
394 send_buffer(target_p, local_mb, 0);
395 target_p->localClient->serial = current_serial;
396 }
397 }
398 else
399 {
400 /* Now check whether a message has been sent to this
401 * remote link already
402 */
403 if (target_p->from->localClient->serial != current_serial)
404 {
405 if (IsCapable(target_p->from, CAP_TS6))
406 send_buffer_remote(target_p->from, from, uid_mb, 0);
407 else
408 send_buffer_remote(target_p->from, from, remote_mb, 0);
409 target_p->from->localClient->serial = current_serial;
410 }
411 }
412 }
413
414 msgq_clean(local_mb);
415 msgq_clean(remote_mb);
416 msgq_clean(uid_mb);
417 }
418
419 /* sendto_server()
420 *
421 * inputs - pointer to client to NOT send to
422 * - pointer to channel
423 * - caps or'd together which must ALL be present
424 * - caps or'd together which must ALL NOT be present
425 * - printf style format string
426 * - args to format string
427 * output - NONE
428 * side effects - Send a message to all connected servers, except the
429 * client 'one' (if non-NULL), as long as the servers
430 * support ALL capabs in 'caps', and NO capabs in 'nocaps'.
431 *
432 * This function was written in an attempt to merge together the other
433 * billion sendto_*serv*() functions, which sprung up with capabs,
434 * lazylinks, uids, etc.
435 * -davidt
436 */
437 void
438 sendto_server(struct Client *one,
439 const unsigned int caps,
440 const unsigned int nocaps,
441 const char *pattern, ...)
442 {
443 dlink_node *ptr = NULL;
444 struct MsgBuf *mb = NULL;
445 va_list vl;
446
447 va_start(vl, pattern);
448 mb = msgq_vmake(&me, pattern, vl);
449 va_end(vl);
450
451 DLINK_FOREACH(ptr, serv_list.head)
452 {
453 struct Client *client_p = ptr->data;
454
455 /* check against 'one' */
456 if (one != NULL && (client_p == one->from))
457 continue;
458 /* check we have required capabs */
459 if ((client_p->localClient->caps & caps) != caps)
460 continue;
461 /* check we don't have any forbidden capabs */
462 if ((client_p->localClient->caps & nocaps) != 0)
463 continue;
464
465 send_buffer(client_p, mb, 0);
466 }
467
468 msgq_clean(mb);
469 }
470
471 /* sendto_common_channels_local()
472 *
473 * inputs - pointer to client
474 * - pattern to send
475 * output - NONE
476 * side effects - Sends a message to all people on local server who are
477 * in same channel with user.
478 * used by m_nick.c and exit_one_client.
479 */
480 void
481 sendto_common_channels_local(struct Client *user, int touser, unsigned int cap,
482 const char *pattern, ...)
483 {
484 dlink_node *uptr;
485 dlink_node *cptr;
486 struct Channel *chptr;
487 struct Membership *ms;
488 struct Client *target_p;
489 struct MsgBuf *mb;
490 va_list vl;
491
492 va_start(vl, pattern);
493 mb = msgq_vmake(NULL, pattern, vl);
494 va_end(vl);
495
496 ++current_serial;
497
498 DLINK_FOREACH(cptr, user->channel.head)
499 {
500 chptr = ((struct Membership *) cptr->data)->chptr;
501 assert(chptr != NULL);
502
503 DLINK_FOREACH(uptr, chptr->members.head)
504 {
505 ms = uptr->data;
506 target_p = ms->client_p;
507 assert(target_p != NULL);
508
509 if (!MyConnect(target_p) || target_p == user ||
510 target_p->localClient->serial == current_serial)
511 continue;
512
513 if (HasCap(target_p, cap) != cap)
514 continue;
515
516 target_p->localClient->serial = current_serial;
517 send_buffer(target_p, mb, 0);
518 }
519 }
520
521 if (touser && MyConnect(user) &&
522 user->localClient->serial != current_serial)
523 if (HasCap(user, cap) == cap)
524 send_buffer(user, mb, 0);
525 msgq_clean(mb);
526 }
527
528 /* sendto_channel_local()
529 *
530 * inputs - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE
531 * - whether to ignore +D clients (YES/NO)
532 * - pointer to channel to send to
533 * - var args pattern
534 * output - NONE
535 * side effects - Send a message to all members of a channel that are
536 * locally connected to this server.
537 */
538 void
539 sendto_channel_local(int type, int nodeaf, struct Channel *chptr,
540 const char *pattern, ...)
541 {
542 dlink_node *ptr;
543 struct MsgBuf *mb;
544 va_list vl;
545
546 va_start(vl, pattern);
547 mb = msgq_vmake(NULL, pattern, vl);
548 va_end(vl);
549
550 DLINK_FOREACH(ptr, chptr->members.head)
551 {
552 struct Membership *ms = ptr->data;
553
554 if (type != 0 && (ms->flags & type) == 0)
555 continue;
556
557 if (!MyConnect(ms->client_p) ||
558 (nodeaf && HasUMode(ms->client_p, UMODE_DEAF)))
559 continue;
560
561 send_buffer(ms->client_p, mb, 0);
562 }
563
564 msgq_clean(mb);
565 }
566
567 /* sendto_channel_local_butone()
568 *
569 * inputs - pointer to client to NOT send message to
570 * - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE
571 * - pointer to channel to send to
572 * - var args pattern
573 * output - NONE
574 * side effects - Send a message to all members of a channel that are
575 * locally connected to this server except one.
576 *
577 * WARNING - +D clients are omitted
578 */
579 void
580 sendto_channel_local_butone(struct Client *one, int type, unsigned int cap,
581 struct Channel *chptr, const char *pattern, ...)
582 {
583 struct Client *target_p;
584 struct Membership *ms;
585 dlink_node *ptr;
586 struct MsgBuf *mb;
587 va_list vl;
588
589 va_start(vl, pattern);
590 mb = msgq_vmake(NULL, pattern, vl);
591 va_end(vl);
592
593 DLINK_FOREACH(ptr, chptr->members.head)
594 {
595 ms = ptr->data;
596 target_p = ms->client_p;
597
598 if (type != 0 && (ms->flags & type) == 0)
599 continue;
600
601 if (!MyConnect(target_p) || target_p == one ||
602 HasUMode(target_p, UMODE_DEAF))
603 continue;
604
605 if (HasCap(target_p, cap) != cap)
606 continue;
607 send_buffer(target_p, mb, 0);
608 }
609
610 msgq_clean(mb);
611 }
612
613
614 /* sendto_channel_remote()
615 *
616 * inputs - Client not to send towards
617 * - Client from whom message is from
618 * - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE
619 * - pointer to channel to send to
620 * - var args pattern
621 * output - NONE
622 * side effects - Send a message to all members of a channel that are
623 * remote to this server.
624 */
625 void
626 sendto_channel_remote(struct Client *one, struct Client *from, int type,
627 const unsigned int caps, const unsigned int nocaps,
628 struct Channel *chptr, const char *pattern, ...)
629 {
630 dlink_node *ptr;
631 struct Client *target_p;
632 struct Membership *ms;
633
634 struct MsgBuf *mb;
635 va_list vl;
636
637 va_start(vl, pattern);
638 mb = msgq_vmake(&me, pattern, vl);
639 va_end(vl);
640
641 ++current_serial;
642
643 DLINK_FOREACH(ptr, chptr->members.head)
644 {
645 ms = ptr->data;
646 target_p = ms->client_p;
647
648 if (type != 0 && (ms->flags & type) == 0)
649 continue;
650
651 if (MyConnect(target_p))
652 continue;
653 target_p = target_p->from;
654
655 if (target_p == one->from ||
656 ((target_p->from->localClient->caps & caps) != caps) ||
657 ((target_p->from->localClient->caps & nocaps) != 0))
658 continue;
659 if (target_p->from->localClient->serial != current_serial)
660 {
661 send_buffer(target_p, mb, 0);
662 target_p->from->localClient->serial = current_serial;
663 }
664 }
665
666 msgq_clean(mb);
667 }
668
669 /*
670 ** match_it() and sendto_match_butone() ARE only used
671 ** to send a msg to all ppl on servers/hosts that match a specified mask
672 ** (used for enhanced PRIVMSGs) for opers
673 **
674 ** addition -- Armin, 8jun90 (gruner@informatik.tu-muenchen.de)
675 **
676 */
677
678 /* match_it()
679 *
680 * inputs - client pointer to match on
681 * - actual mask to match
682 * - what to match on, HOST or SERVER
683 * output - 1 or 0 if match or not
684 * side effects - NONE
685 */
686 static int
687 match_it(const struct Client *one, const char *mask, const int what)
688 {
689 if (what == MATCH_HOST)
690 return !match(mask, one->host);
691
692 return !match(mask, one->servptr->name);
693 }
694
695 /* sendto_match_butone()
696 *
697 * Send to all clients which match the mask in a way defined on 'what';
698 * either by user hostname or user servername.
699 *
700 * ugh. ONLY used by m_message.c to send an "oper magic" message. ugh.
701 */
702 void
703 sendto_match_butone(struct Client *one, struct Client *from, const char *mask,
704 const int what, const char *pattern, ...)
705 {
706 struct VarData vd;
707 struct MsgBuf *user_mb = NULL;
708 struct MsgBuf *serv_mb = NULL;
709 dlink_node *ptr = NULL, *ptr_next = NULL;
710
711 vd.vd_format = pattern;
712
713 /* Build buffer to send to users */
714 va_start(vd.vd_args, pattern);
715 user_mb = msgq_make(NULL, ":%s!%s@%s %v",
716 from->name,
717 from->username, from->host, &vd);
718 va_end(vd.vd_args);
719
720 /* Build buffer to send to servers */
721 va_start(vd.vd_args, pattern);
722 serv_mb = msgq_make(&me, ":%s %v", from->name, &vd);
723 va_end(vd.vd_args);
724
725 /* scan the local clients */
726 DLINK_FOREACH(ptr, local_client_list.head)
727 {
728 struct Client *client_p = ptr->data;
729
730 if (client_p != one && match_it(client_p, mask, what))
731 send_buffer(client_p, user_mb, 0);
732 }
733
734 /* Now scan servers */
735 DLINK_FOREACH_SAFE(ptr, ptr_next, serv_list.head)
736 {
737 struct Client *client_p = ptr->data;
738
739 /*
740 * The old code looped through every client on the
741 * network for each server to check if the
742 * server (client_p) has at least 1 client matching
743 * the mask, using something like:
744 *
745 * for (target_p = GlobalClientList; target_p; target_p = target_p->next)
746 * if (IsRegisteredUser(target_p) &&
747 * match_it(target_p, mask, what) &&
748 * (target_p->from == client_p))
749 * vsendto_prefix_one(client_p, from, pattern, args);
750 *
751 * That way, we wouldn't send the message to
752 * a server who didn't have a matching client.
753 * However, on a network such as EFNet, that
754 * code would have looped through about 50
755 * servers, and in each loop, loop through
756 * about 50k clients as well, calling match()
757 * in each nested loop. That is a very bad
758 * thing cpu wise - just send the message
759 * to every connected server and let that
760 * server deal with it.
761 * -wnder
762 */
763 if (client_p != one)
764 send_buffer_remote(client_p, from, serv_mb, 0);
765 }
766
767 msgq_clean(user_mb);
768 msgq_clean(serv_mb);
769 }
770
771 /* sendto_match_servs()
772 *
773 * inputs - source client
774 * - mask to send to
775 * - capab needed
776 * - data
777 * outputs - none
778 * side effects - data sent to servers matching with capab
779 */
780 void
781 sendto_match_servs(struct Client *source_p, const char *mask, int cap,
782 const char *pattern, ...)
783 {
784 va_list args;
785 struct Client *target_p;
786 dlink_node *ptr;
787 char buffer[IRCD_BUFSIZE];
788 int found = 0;
789
790 va_start(args, pattern);
791 vsnprintf(buffer, sizeof(buffer), pattern, args);
792 va_end(args);
793
794 ++current_serial;
795
796 DLINK_FOREACH(ptr, global_serv_list.head)
797 {
798 target_p = ptr->data;
799
800 /* Do not attempt to send to ourselves, or the source */
801 if (IsMe(target_p) || target_p->from == source_p->from)
802 continue;
803
804 if (target_p->from->localClient->serial == current_serial)
805 continue;
806
807 if (!match(mask, target_p->name))
808 {
809 /*
810 * if we set the serial here, then we'll never do a
811 * match() again, if !IsCapable()
812 */
813 target_p->from->localClient->serial = current_serial;
814 found++;
815
816 if (!IsCapable(target_p->from, cap))
817 continue;
818
819 sendto_anywhere(target_p, source_p, "%s", buffer);
820 }
821 }
822 }
823
824 /* sendto_anywhere()
825 *
826 * inputs - pointer to dest client
827 * - pointer to from client
828 * - varags
829 * output - NONE
830 * side effects - less efficient than sendto_remote and sendto_one
831 * but useful when one does not know where target "lives"
832 */
833 void
834 sendto_anywhere(struct Client *to, struct Client *from,
835 const char *pattern, ...)
836 {
837 char buffer[IRCD_BUFSIZE];
838 struct VarData vd;
839 struct MsgBuf *mb = NULL;
840 struct Client *send_to = (to->from != NULL ? to->from : to);
841
842 if (IsDead(send_to))
843 return;
844
845 if (MyClient(to))
846 {
847 if (IsServer(from))
848 {
849 if (IsCapable(to, CAP_TS6) && HasID(from))
850 sprintf(buffer, ":%s", from->id);
851 else
852 sprintf(buffer, ":%s", from->name);
853 }
854 else
855 sprintf(buffer, ":%s!%s@%s", from->name, from->username, from->host);
856 }
857 else
858 sprintf(buffer, ":%s", ID_or_name(from, send_to));
859
860 vd.vd_format = pattern;
861 va_start(vd.vd_args, pattern);
862
863 mb = msgq_make(NULL, "%s %v", buffer, &vd);
864 va_end(vd.vd_args);
865
866 if (MyClient(to))
867 send_buffer(send_to, mb, 0);
868 else
869 send_buffer_remote(send_to, from, mb, 0);
870 msgq_clean(mb);
871 }
872
873 /* sendto_realops_flags()
874 *
875 * inputs - flag types of messages to show to real opers
876 * - flag indicating opers/admins
877 * - var args input message
878 * output - NONE
879 * side effects - Send to *local* ops only but NOT +s nonopers.
880 */
881 void
882 sendto_realops_flags(unsigned int flags, int level, int type, const char *pattern, ...)
883 {
884 const char *ntype = NULL;
885 dlink_node *ptr = NULL;
886 char nbuf[IRCD_BUFSIZE];
887 va_list args;
888
889 va_start(args, pattern);
890 vsnprintf(nbuf, sizeof(nbuf), pattern, args);
891 va_end(args);
892
893 switch (type)
894 {
895 case SEND_NOTICE:
896 ntype = "Notice";
897 break;
898 case SEND_GLOBAL:
899 ntype = "Global";
900 break;
901 case SEND_LOCOPS:
902 ntype = "LocOps";
903 break;
904 default:
905 assert(0);
906 }
907
908 DLINK_FOREACH(ptr, oper_list.head)
909 {
910 struct Client *client_p = ptr->data;
911 assert(HasUMode(client_p, UMODE_OPER));
912
913 /*
914 * If we're sending it to opers and they're an admin, skip.
915 * If we're sending it to admins, and they're not, skip.
916 */
917 if (((level == L_ADMIN) && !HasUMode(client_p, UMODE_ADMIN)) ||
918 ((level == L_OPER) && HasUMode(client_p, UMODE_ADMIN)))
919 continue;
920
921 if (HasUMode(client_p, flags))
922 sendto_one(client_p, ":%s NOTICE %s :*** %s -- %s",
923 me.name, client_p->name, ntype, nbuf);
924 }
925 }
926
927 /* sendto_wallops_flags()
928 *
929 * inputs - flag types of messages to show to real opers
930 * - client sending request
931 * - var args input message
932 * output - NONE
933 * side effects - Send a wallops to local opers
934 */
935 void
936 sendto_wallops_flags(unsigned int flags, struct Client *source_p,
937 const char *pattern, ...)
938 {
939 dlink_node *ptr = NULL;
940 va_list args;
941 char buffer[IRCD_BUFSIZE];
942 int len;
943
944 if (IsClient(source_p))
945 len = sprintf(buffer, ":%s!%s@%s WALLOPS :",
946 source_p->name, source_p->username, source_p->host);
947 else
948 len = sprintf(buffer, ":%s WALLOPS :", source_p->name);
949
950 va_start(args, pattern);
951 snprintf(&buffer[len], sizeof(buffer) - len, pattern, args);
952 va_end(args);
953
954 DLINK_FOREACH(ptr, oper_list.head)
955 {
956 struct Client *client_p = ptr->data;
957 assert(client_p->umodes & UMODE_OPER);
958
959 if (HasUMode(client_p, flags))
960 sendto_one(client_p, "%s", buffer);
961 }
962 }
963
964 /* ts_warn()
965 *
966 * inputs - var args message
967 * output - NONE
968 * side effects - Call sendto_realops_flags, with some flood checking
969 * (at most 5 warnings every 5 seconds)
970 */
971 void
972 ts_warn(const char *pattern, ...)
973 {
974 va_list args;
975 char buffer[IRCD_BUFSIZE];
976 static time_t last = 0;
977 static int warnings = 0;
978
979 /*
980 ** if we're running with TS_WARNINGS enabled and someone does
981 ** something silly like (remotely) connecting a nonTS server,
982 ** we'll get a ton of warnings, so we make sure we don't send
983 ** more than 5 every 5 seconds. -orabidoo
984 */
985
986 if (CurrentTime - last < 5)
987 {
988 if (++warnings > 5)
989 return;
990 }
991 else
992 {
993 last = CurrentTime;
994 warnings = 0;
995 }
996
997 va_start(args, pattern);
998 vsnprintf(buffer, sizeof(buffer), pattern, args);
999 va_end(args);
1000
1001 sendto_realops_flags(UMODE_ALL, L_ALL, SEND_NOTICE, "%s", buffer);
1002 ilog(LOG_TYPE_IRCD, "%s", buffer);
1003 }
1004
1005 /* kill_client()
1006 *
1007 * inputs - client to send kill towards
1008 * - pointer to client to kill
1009 * - reason for kill
1010 * output - NONE
1011 * side effects - NONE
1012 */
1013 void
1014 kill_client(struct Client *client_p, struct Client *diedie,
1015 const char *pattern, ...)
1016 {
1017 struct VarData vd;
1018 struct MsgBuf *mb = NULL;
1019
1020 if (client_p->from != NULL)
1021 client_p = client_p->from;
1022 if (IsDead(client_p))
1023 return;
1024
1025 vd.vd_format = pattern;
1026 va_start(vd.vd_args, pattern);
1027
1028 mb = msgq_make(NULL, ":%s KILL %s :%v",
1029 ID_or_name(&me, client_p->from),
1030 ID_or_name(diedie, client_p), &vd);
1031 va_end(vd.vd_args);
1032
1033 send_buffer(client_p, mb, 0);
1034 msgq_clean(mb);
1035 }
1036
1037 /* kill_client_ll_serv_butone()
1038 *
1039 * inputs - pointer to client to not send to
1040 * - pointer to client to kill
1041 * output - NONE
1042 * side effects - Send a KILL for the given client
1043 * message to all connected servers
1044 * except the client 'one'. Also deal with
1045 * client being unknown to leaf, as in lazylink...
1046 */
1047 void
1048 kill_client_ll_serv_butone(struct Client *one, struct Client *source_p,
1049 const char *pattern, ...)
1050 {
1051 struct VarData vd;
1052 struct MsgBuf *uid_mb = NULL;
1053 struct MsgBuf *nick_mb = NULL;
1054 dlink_node *ptr = NULL;
1055
1056 vd.vd_format = pattern;
1057
1058 if (HasID(source_p))
1059 {
1060 va_start(vd.vd_args, pattern);
1061 uid_mb = msgq_make(NULL, ":%s KILL %s :%v", me.id, ID(source_p), &vd);
1062 va_end(vd.vd_args);
1063 }
1064
1065 va_start(vd.vd_args, pattern);
1066 nick_mb = msgq_make(NULL, ":%s KILL %s :%v", me.name, source_p->name, &vd);
1067 va_end(vd.vd_args);
1068
1069 DLINK_FOREACH(ptr, serv_list.head)
1070 {
1071 struct Client *client_p = ptr->data;
1072
1073 if (one != NULL && (client_p == one->from))
1074 continue;
1075 if (IsDefunct(client_p))
1076 continue;
1077
1078 if (uid_mb && IsCapable(client_p, CAP_TS6))
1079 send_buffer(client_p, uid_mb, 0);
1080 else
1081 send_buffer(client_p, nick_mb, 0);
1082 }
1083
1084 if (uid_mb)
1085 msgq_clean(uid_mb);
1086 msgq_clean(nick_mb);
1087 }

Properties

Name Value
svn:eol-style native
svn:keywords Id Revision